Trophy Lite Rally
X Games SnoCross
2XL ATV Offroad
2XL Supercross 2009
2/09 – Present 2XL Games | Phoenix, AZ
Level / Prop Artist, Unannounced Project (IPhone/PC)
o Modeling, texturing high and low resolution prop assets
o Created animated texture sheets for flipbook playback in game
Level / Prop Artist, Motocross Matchup (IPhone)
o Modeling, texturing low resolution level and prop assets
o Populating levels, lighting, optimization
o Created animated texture sheets for flipbook playback in game
Prop Artist, Unannounced Project (PS3/XBox)
o Modeling and texturing high and low resolution prop assets
Prop / Level / Vehicle Artist, Trophy Lite Rally (IPhone)
o Modeling and texturing low resolution level/prop assets
o Created various paint schemes for in game and UI vehicles.
Character Texture Artist, X Games SnoCross (IPhone)
o Character texturing
Level / Vehicle / Character / Prop Artist, 2XL ATV Offroad (IPhone)
o Modeling, texturing low resolution level and prop assets, optimization
o High and low poly vehicle modeling and texturing
o Character texturing- Transferring current O’neal jersey designs to in game textures
Level / Character Artist, 2XL Supercross 2009 (IPhone)
o Terrain optimization for real time IPhone use
o Character texturing on low poly characters
07/2010 Hard Surface Modeler | RenderThis | Phoenix, AZ
o High poly architectual asset creation and UV layout
05/2010 Character Modeler | Silly Thing | Phoenix, AZ
o Character modeler for McDonalds TV spot that aired during the World Cup
04/09 – 06/09 Hard Surface Modeler | Deck Tools | Phoenix, AZ
o Archictectual asset creation and UV layout for real time use using Softimage.
12/08 – 04/09 Character Artist | Smashball.TV | Los Angeles, CA
o High and low poly modeling, texturing, and rigging using Softimage and Photoshop
o Exported rigged character to Source Engine